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<meta name="DC.Title" content="Selection"/>
<meta name="abstract" content="The Selection page lets you set preferences for actor highlighting and selection behavior."/>
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<title xmlns:mml="http://www.w3.org/1998/Math/MathML">Selection</title>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Selection</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3" colspan="2"><table class="DocThemeIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"><span class="shortdesc">The Selection page lets you set preferences for actor highlighting and selection behavior.</span>
<p>The following topics are discussed:</p></p>
<ul><li><a href="#c-General" id="toc_rg" title="Customize general selection preferences.">General</a></li><li><a href="#c-Gizmos" id="toc_rg" title="Gizmos are graphic objects that lets you manipulate actors in 3D.">Gizmos</a></li></ul>
</p></td></tr></table></td></tr></table>

<div class="topic concept nested1" id="c-General"><h2 class="title topictitle2">General</h2>
<div class="body conbody"><p class="abstract"><span class="shortdesc">Customize general selection preferences.</span>
</p>


<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d16849e25">Option</th>
<th class="entry" valign="top" id="d16849e27">Description
</th>
</tr>
</thead>

<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d16849e25 "><span class="ph uicontrol">Highlighting</span></td>
<td class="entry" valign="top" headers="d16849e27 "><p>Highlights the actor under the mouse pointer to help you select the right actor. Highlighting is also known as preselection and previsualization.

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><tbody class="tbody"><tr class="row"><td class="entry" valign="top"><img class="image" src="../CpsUserImages/HighlightingOff.png"/></td>
<td class="entry" valign="top"><img class="image" src="../CpsUserImages/HighlightingLabelsOn.png"/></td>
</tr>
<tr class="row"><td class="entry" valign="top">Disabled</td>
<td class="entry" valign="top">Enabled</td>
</tr>
</tbody>
</table>
</div>
</p></td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d16849e25 "><span class="ph uicontrol">Tooltip</span></td>
<td class="entry" valign="top" headers="d16849e27 "><p>Displays a tooltip for the actor under the mouse pointer.

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><tbody class="tbody"><tr class="row"><td class="entry" valign="top"><img class="image" src="../CpsUserImages/LabelsOff.png"/></td>
<td class="entry" valign="top"><img class="image" src="../CpsUserImages/HighlightingLabelsOn.png"/></td>
</tr>
<tr class="row"><td class="entry" valign="top">Disabled</td>
<td class="entry" valign="top">Enabled</td>
</tr>
</tbody>
</table>
</div>
</p></td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d16849e25 "><span class="ph uicontrol">Show hidden edges</span></td>
<td class="entry" valign="top" headers="d16849e27 "><p>Displays hidden edges when an actor is highlighted or selected.

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><tbody class="tbody"><tr class="row"><td class="entry" valign="top"><img class="image" src="../CpsUserImages/HiddenEdgesOff.png"/></td>
<td class="entry" valign="top"><img class="image" src="../CpsUserImages/HiddenEdgesOn.png"/></td>
</tr>
<tr class="row"><td class="entry" valign="top">Disabled</td>
<td class="entry" valign="top">Enabled</td>
</tr>
</tbody>
</table>
</div>
<p>Note:
		 Hidden-edge highlighting requires that <span class="ph">Composer</span> has calculated outlines for you model. If hidden edges do not appear, select a render mode with outlines, such as 
<span class="ph uicontrol">Smooth with Outlines</span>, and then restore your previous render mode.
</p>
</p></td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d16849e25 "><span class="ph uicontrol">Mouse sensitivity</span></td>
<td class="entry" valign="top" headers="d16849e27 ">Specifies how reactive 
<span class="ph uicontrol">Highlighting</span> and 
<span class="ph uicontrol">ToolTip</span> are to mouse movement.</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d16849e25 "><span class="ph uicontrol">Follow viewport selection changes in the tree view</span></td>
<td class="entry" valign="top" headers="d16849e27 ">Selects actors in the Assembly or Collaboration pane when selected in the viewport, scrolling the tree view as needed.</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d16849e25 "><span class="ph uicontrol">Intensity</span></td>
<td class="entry" valign="top" headers="d16849e27 "><p>Specifies the amount of highlighting and selection shading.

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><tbody class="tbody"><tr class="row"><td class="entry" valign="top"><img class="image" src="../CpsUserImages/HiddenEdgesOff.png"/></td>
<td class="entry" valign="top"><img class="image" src="../CpsUserImages/IntensityHigh.png"/></td>
</tr>
<tr class="row"><td class="entry" valign="top">Medium</td>
<td class="entry" valign="top">High
</td>
</tr>
</tbody>
</table>
</div>
</p></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="topic concept nested1" id="c-Gizmos"><p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Gizmos</h2>
<div class="body conbody"><p class="abstract"><span class="shortdesc">Gizmos are graphic objects that lets you manipulate actors in 3D. </span>
<p>For more information, see <a class="xref" href="cps-c-ActorsTransform-Gizmos.htm#cps-c-ActorsTransform-Gizmos" title="Gizmos are graphic objects that let you manipulate actors in 3D.">About Gizmos</a>.</p></p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all">
<thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d16849e169">Option</th>
<th class="entry" valign="top" id="d16849e171">Description
</th>
</tr>
</thead>

<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d16849e169 "><span class="ph uicontrol">Gizmos</span></td>
<td class="entry" valign="top" headers="d16849e171 ">Displays gizmos on actors when performing transformations.
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d16849e169 "><span class="ph uicontrol">Gizmo size</span></td>
<td class="entry" valign="top" headers="d16849e171 ">Specifies the gizmo size.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>

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