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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Input</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3"><table class="DocHeaderIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"> 
	 <span class="shortdesc">The Input page lets you configure the importing of CAD files. 
	 </span>
 
	  
	 <p> 
		<p>Notes:
    	 
		  <ul class="ul"> 
			 <li class="li">Not all options apply to all import formats. To view the import
				options matrix, see 
				<a class="xref" href="../CpsUserExamples/SWXImportOptions.pdf" target="_blank">../CpsUserExamples/SWXImportOptions.pdf</a>. 
			 </li>
 
			  
		  </ul>
 
		</p>
 
	 </p> 
	 <p>The following topics are discussed: 
	 </p></p>
<ul><li><a href="#r-Import" id="toc_rg" title="You can configure Import options."> Import</a></li><li><a href="#r-Refinement" id="toc_rg" title="Refinement settings determine how Composer tessellates (meshes) the model, which affects model accuracy.">Refinement</a></li></ul>
</p></td></tr></table></td><td class="DocHeader2"><table class="DocTopics" id="table13"><tr><td class="TopicsTitle">Related Topics</td></tr><tr><td><a href="cps-c-TesselationLevelsExample.htm#cps-c-TesselationLevelsExample" class="link" title="This example shows different tessellation levels from a native CAD file.">Example - Input Settings</a></td></tr></table></td></tr></table>
 
  
 
  <div class="related-links"/> 
  <div class="topic reference nested1" id="r-Import"> 
	 <h2 class="title topictitle2"> Import</h2>
 
	 <div class="body refbody"><p class="abstract"> 
		<span class="shortdesc">You can configure Import options. 
		</span>
</p>
 
		
<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"> 
				<tr class="row"> 
				  <th class="entry" valign="top" id="d9079e67">Command Name 
				  </th>
 
				  <th class="entry" valign="top" id="d9079e70">Description 
				  </th>
 
				</tr>
</thead>
 
			 <tbody class="tbody"> 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import profile</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Sets import options as recommended for the selected
					 format. 
					 <p>Notes:
		 
						<ul class="ul"> 
						  <li class="li">Selecting a profile makes all import options read-only.
							 To override profile settings, select 
							 <span class="ph uicontrol">Custom</span>. 
						  </li>
 
						  <li class="li">When you revisit the Input page, the profile reverts to
							 
							 <span class="ph uicontrol">Custom</span> but the import option
							 settings are retained. 
						  </li>
 
						  <li class="li">You cannot redefine or create new import profiles. 
						  </li>
 
						  <li class="li">Import profiles are not available on the Sync Import
							 Options page. Set import options manually as needed. 
						  </li>
 
						</ul>
 
					 </p>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Merge file into one actor per part</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports parts, including multibody parts, as single
					 actors. To load multibody parts as individual actors, clear this option. 
					 <table class="Remark" id="table132"><tr><td class="Remark"><span class="run-in">Tip:
				</span>Select this option to facilitate updates when
						CAD geometry changes. The identifiers are based on the part name and not the
						body names. Body names can change when features change. 
					 </td></tr></table>
 
					 <p>Notes:
		 
						<ul class="ul"> 
						   
						  <li class="li">For SOLIDWORKS models, this option merges all part
							 geometry and creates single nodes in the Composer assembly tree that are both
							 part and geometry nodes. For other CAD formats, this option merges part
							 geometry but creates part nodes with geometry nodes. 
						  </li>
 
						   
						</ul>
 
					 </p>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import instance names</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Adds the instance names after the part name: #PN# (#IN#).
					 #PN# and #IN# are also added as meta-properties so you can add annotations
					 linked to these meta-properties. 
					 <p>Note:
		When importing 3DXML files containing 3D shapes that are
						aggregated directly under the root node of the product reference, make sure
						that you select this option if you want to import both the name of the 3D shape
						reference, and the name of the 3D shape instance. 
					 </p>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import meta-properties</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports attributes such as part number (P/N), designation,
					 and revision number. Meta-properties appear as user properties in the
					 Properties pane. 
					 <p>Notes:
		 
						 
					 </p>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Overload assembly tree
						names</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Uses the text value associated to a given
					 meta-property (instead of the default Actor.Name property) to display actor
					 names in the assembly tree. 
					 <p>In the text box, the V_Name value is entered by default.
						This displays the value associated to the Meta.V_Name meta-property. Enter the
						name of another meta-property if the default one does not suit your needs. 
					 </p> 
					 <p>Notes:
		 
						<ul class="ul"> 
						  <li class="li"> This option is available only if 
							 <span class="ph uicontrol">Import meta-properties</span> is
							 selected. 
						  </li>
 
						   
						</ul>
 
					 </p>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import as bodies</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports parts as solid bodies. To import parts as
					 individual faces, clear this option and clear 
					 <span class="ph uicontrol">Merge file into one actor per part</span>. If
					 you select 
					 <span class="ph uicontrol">Merge file into one actor per part</span>, it
					 does not matter what you select for 
					 <span class="ph uicontrol">Import as bodies</span>; multibody parts import
					 as single bodies. 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import area, volumes, inertia axes</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 "> 
					 <p>Displays surface and volume information from CAD models as
						meta-properties on the assembly level. This option is useful only for
						translation of CAD files into Composer format. 
					 </p> 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import points</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports point geometry. 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import curves</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports curve geometry (curves, wires, wireframes). 
					  
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import free faces</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports surface bodies (construction faces). 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import hidden components (no show) 
					 </span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports and displays hidden parts in assemblies and bodies
					 in multibody parts. The hidden components are stored in a selection set. 
					 <p>Note:
		 Suppressed components are never imported. 
					 </p>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import coordinate systems</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports coordinate systems. 
					 <p> 
						<p>Notes:
		 
						  <ul class="ul"> 
							 <li class="li">Coordinate systems are not imported when 
								<span class="ph uicontrol">Merge file into one actor per
								  part</span> is selected. 
							 </li>
 
							 <li class="li">Use this option with caution. Models can have large
								numbers of coordinate systems. 
							 </li>
 
						  </ul>
 
						</p>
 
					 </p> 
				  </td>
 
				</tr>
 
				 
				 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol" id="r-Import__import_textures"> Import
						textures</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports textures, including UV textures, on actor faces. 
					 <p>Notes:
		 
						<ul class="ul"> 
						  <li class="li">Composer can import one texture per face
							 (single-channel). If geometry has a multi-channel texture, Composer imports the
							 first channel only. 
						  </li>
 
						  <li class="li">Changing the 
							 <span class="ph menucascade"><span class="ph uicontrol">Texture</span> &gt; <span class="ph uicontrol">Map
								  path</span></span> property of an actor with imported textures
							 loses texturing-by-face. The specified texture is applied to all actor faces. 
						  </li>
 
						  <li class="li">You can apply texture properties such as 
							 <span class="ph uicontrol">Environment effect</span>, 
							 <span class="ph uicontrol">Blending</span>, and 
							 <span class="ph uicontrol">Transparency</span> to imported textures.
							 
						  </li>
 
						  <li class="li">The 
							 <span class="ph menucascade"><span class="ph uicontrol">Texture</span> &gt; <span class="ph uicontrol">Projection
								  mode</span></span> property is set to 
							 <span class="ph uicontrol">Imported texture</span> for actors with
							 imported textures. Changing the projection mode loses the imported texture. 
						  </li>
 
						  <li class="li">The 
							 <span class="ph uicontrol">Update Composer Document</span> command
							 updates UV coordinates of imported textures. Texture property changes made in
							 Composer, such as 
							 <span class="ph uicontrol">Map path</span> and 
							 <span class="ph uicontrol">Scale</span>, are retained. 
						  </li>
 
						</ul>
 
					 </p>
 
				  </td>
 
				</tr>
 
				 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import SOLIDWORKS
						BOM</span> 
					  
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports part and assembly BOMs in
					 SOLIDWORKS files. After import, you can access and edit all the BOM properties
					 in Composer. You can also specify this option as follows: 
					 <ul class="ul"> 
						<li class="li">In Composer, click 
						  <span class="ph menucascade"><span class="ph uicontrol">File</span> &gt; <span class="ph uicontrol">Properties</span> &gt; <span class="ph uicontrol">Default
								Document Properties</span> &gt; <span class="ph uicontrol">Advanced
								Properties</span></span>. Under 
						  <span class="ph uicontrol">INPUT - IMPORT</span>, enable 
						  <span class="ph uicontrol">IOSWImportBOM</span>. 
						</li>
 
						<li class="li">In Composer Sync, at the bottom of the window, click 
						  <span class="ph menucascade"><span class="ph uicontrol">More
								Properties</span> &gt; <span class="ph uicontrol">Advanced Properties</span></span>.
						  Under 
						  <span class="ph uicontrol">INPUT - IMPORT</span>, enable 
						  <span class="ph uicontrol">Batch.IOSWImportBOM</span> to enable batch
						  import of BOMs. 
						</li>
 
						<li class="li">In the SOLIDWORKS software, click 
						  <span class="ph menucascade"><span class="ph uicontrol">Tools</span> &gt; <span class="ph uicontrol">Options</span> &gt; <span class="ph uicontrol">System
								Options</span> &gt; <span class="ph uicontrol">Export</span></span>. Under 
						  <span class="ph uicontrol">File Format</span>, select 
						  <span class="ph uicontrol">SMG</span>, and select 
						  <span class="ph uicontrol">Export SOLIDWORKS BOM</span>. 
						</li>
 
					 </ul>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import SOLIDWORKS assembly envelope</span>
					 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports all the SOLIDWORKS assembly envelopes. You can
					 also specify this option as follows: 
					 <ul class="ul"> 
						<li class="li">In Composer, click 
						  <span class="ph menucascade"><span class="ph uicontrol">File</span> &gt; <span class="ph uicontrol">Properties</span> &gt; <span class="ph uicontrol">Default
								Document Properties</span> &gt; <span class="ph uicontrol">Advanced
								Properties</span></span>. Under 
						  <span class="ph uicontrol">INPUT - IMPORT</span>, enable 
						  <span class="ph uicontrol">IOSWImportEnvelope</span>. 
						</li>
 
						<li class="li">In Composer Sync, at the bottom of the window, click 
						  <span class="ph menucascade"><span class="ph uicontrol">More
								Properties</span> &gt; <span class="ph uicontrol">Advanced Properties</span></span>.
						  Under 
						  <span class="ph uicontrol">INPUT - IMPORT</span>, enable 
						  <span class="ph uicontrol">Batch.IOSWImportEnvelope</span> to enable
						  batch import of envelope geometry. 
						</li>
 
						<li class="li">In the SOLIDWORKS software, click 
						  <span class="ph menucascade"><span class="ph uicontrol">Tools</span> &gt; <span class="ph uicontrol">Options</span> &gt; <span class="ph uicontrol">System
								Options</span> &gt; <span class="ph uicontrol">Export</span></span>. Under 
						  <span class="ph uicontrol">File Format</span>, select 
						  <span class="ph uicontrol">SMG</span>, and select 
						  <span class="ph uicontrol">Export SOLIDWORKS assembly envelope</span>.
						  
						</li>
 
					 </ul>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import SOLIDWORKS Explode Views and Saved
						Views</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports all exploded, saved, and named views in SOLIDWORKS
					 files. You can also specify this option as follows: 
					 <ul class="ul"> 
						<li class="li">In Composer, click 
						  <span class="ph menucascade"><span class="ph uicontrol">File</span> &gt; <span class="ph uicontrol">Properties</span> &gt; <span class="ph uicontrol">Default
								Document Properties</span> &gt; <span class="ph uicontrol">Advanced
								Properties</span></span>. Under 
						  <span class="ph uicontrol">INPUT - IMPORT</span>, enable 
						  <span class="ph uicontrol">IOSWImportExplodeViews</span>. 
						</li>
 
						<li class="li">In Composer Sync, at the bottom of the window, click 
						  <span class="ph menucascade"><span class="ph uicontrol">More
								Properties</span> &gt; <span class="ph uicontrol">Advanced Properties</span></span>.
						  Under 
						  <span class="ph uicontrol">INPUT - IMPORT</span>, enable 
						  <span class="ph uicontrol">Batch.IOSWImportExplodeViews</span> to
						  enable batch import of exploded, saved, and named views. 
						</li>
 
						<li class="li">In the SOLIDWORKS software, click 
						  <span class="ph menucascade"><span class="ph uicontrol">Tools</span> &gt; <span class="ph uicontrol">Options</span> &gt; <span class="ph uicontrol">System
								Options</span> &gt; <span class="ph uicontrol">Export</span></span>. Under 
						  <span class="ph uicontrol">File Format</span>, select 
						  <span class="ph uicontrol">SMG</span>, and select 
						  <span class="ph uicontrol">Export SOLIDWORKS Exploded views and Saved
							 Views</span>. 
						</li>
 
					 </ul>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import SOLIDWORKS appearance</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports all appearances in SOLIDWORKS files. You can also
					 specify this option as follows: 
					 <ul class="ul"> 
						<li class="li">In Composer, click 
						  <span class="ph menucascade"><span class="ph uicontrol">File</span> &gt; <span class="ph uicontrol">Properties</span> &gt; <span class="ph uicontrol">Default
								Document Properties</span> &gt; <span class="ph uicontrol">Advanced
								Properties</span></span>. Under 
						  <span class="ph uicontrol">INPUT - IMPORT</span>, enable 
						  <span class="ph uicontrol">IOSWImportAppearance</span>. 
						</li>
 
						<li class="li">In Composer Sync, at the bottom of the window, click 
						  <span class="ph menucascade"><span class="ph uicontrol">More
								Properties</span> &gt; <span class="ph uicontrol">Advanced Properties</span></span>.
						  Under 
						  <span class="ph uicontrol">INPUT - IMPORT</span>, enable 
						  <span class="ph uicontrol">Batch.IOSWImportAppearance</span> to enable
						  batch import of appearances. 
						</li>
 
						<li class="li">In the SOLIDWORKS software, click 
						  <span class="ph menucascade"><span class="ph uicontrol">Tools</span> &gt; <span class="ph uicontrol">Options</span> &gt; <span class="ph uicontrol">System
								Options</span> &gt; <span class="ph uicontrol">Export</span></span>. Under 
						  <span class="ph uicontrol">File Format</span>, select 
						  <span class="ph uicontrol">SMG</span>, and select 
						  <span class="ph uicontrol">Export SOLIDWORKS appearance</span>. 
						</li>
 
					 </ul>
 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d9079e67 "><span class="ph uicontrol">Import PMI</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d9079e70 ">Imports Product Manufacturing Information (PMI) data from
					 SOLIDWORKS models. Composer imports: 
					 <ul class="ul"> 
						<li class="li">Dimensions 
						</li>
 
						<li class="li">Datums 
						</li>
 
						<li class="li">Tolerances for dimensions 
						</li>
 
						<li class="li">Geometric tolerances 
						</li>
 
						<li class="li">Special symbols such as diameters and degrees 
						</li>
 
						<li class="li">Surface finishes 
						</li>
 
					 </ul>
 
					 <p>To modify the PMI colors during import, select 
						<span class="ph uicontrol">Overwrite color</span> and choose a color,
						which is applied to all the imported PMI data. After you import the PMI data
						into a 
						<span class="ph filepath">*.smg</span> file, the PMI data is visible in
						Composer Player. 
					 </p> 
					 <p>Composer stores the PMI data in the 
						<span class="ph uicontrol">PMI Data (SOLIDWORKS)</span> folder under a
						root node on the 
						<span class="keyword wintitle">Assembly</span> tab. Select or clear check
						boxes to hide or show the PMI data. 
					 </p> 
					 <p>Composer imports view-based data such as annotation views
						from SOLIDWORKS and 3D views from SOLIDWORKS MBD. Composer stores these views
						in the 
						<span class="ph uicontrol">PMI Views (SOLIDWORKS) folder</span> under a
						root node on the 
						<span class="keyword wintitle">Assembly</span> tab in Composer. The 
						<span class="ph uicontrol">3D Views</span> and 
						<span class="ph uicontrol">Annotation Views</span> subfolders contain
						these specific categories of imported views. 
					 </p> 
					 <p>Note:
		 
						<p>After you import the PMI data into a 
						  <span class="ph filepath">*.smg</span> file, the PMI data is visible in
						  Composer Player. Composer Sync also imports PMI data from SOLIDWORKS models
						  into 
						  <span class="ph filepath">*.smg</span> files. 
						</p> 
						<p>To enable this functionality from the SOLIDWORKS software,
						  click 
						  <span class="ph menucascade"><span class="ph uicontrol">Tools</span> &gt; <span class="ph uicontrol">Options</span> &gt; <span class="ph uicontrol">System
								Options</span> &gt; <span class="ph uicontrol">Export</span> &gt; <span class="ph uicontrol">SMG</span></span>
						  and select 
						  <span class="ph uicontrol">Export PMI</span>. 
						</p> 
					 </p>
 
				  </td>
 
				</tr>
 
			 </tbody>
 
		  </table>
</div>
 
	 </div>
 
  </div>
 
  <div class="topic reference nested1" id="r-Refinement"> 
	 <p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Refinement</h2>
 
	 
	 
	 <div class="body refbody"><p class="abstract">
				<span class="shortdesc"> Refinement settings determine how Composer tessellates (meshes)
	 the model, which affects model accuracy. 
  </span>

				<p>Set these options to achieve the best compromise between accuracy and file
	 size. 
  </p>
				</p>
 
		
<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left">
						<tr class="row">
							<th class="entry" valign="top" id="d9079e772">Command Name
				</th>

							<th class="entry" valign="top" id="d9079e775">Description
				</th>

						</tr>
</thead>

					<tbody class="tbody">
						<tr class="row">
							<td class="entry" valign="top" headers="d9079e772 "><span class="ph uicontrol">Relative</span>
							</td>

							<td class="entry" valign="top" headers="d9079e775 ">
								<p>Specifies the triangulation method: 
				  </p>
								<ul class="ul">
									<li class="li">
										<span class="ph uicontrol">Chordal error</span> - All geometry has the
						same chordal error. Chordal error is the distance between the triangles that
						define the geometry in Composer and the edges of the original geometry. When
						you move the slider to 
						<span class="ph uicontrol">high quality</span>, you decrease the chordal
						error and increase the quality of the assembly. 
						<p>In this image, the black circle is the original geometry.
						  The blue triangles define the geometry in Composer. The chordal error is the
						  distance represented by the red arrows.
						</p>
										<p>
											<br/><img class="image" src="../CpsUserImages/ChordalError.png"/><br/>
										</p>
									</li>

									<li class="li">
										<span class="ph uicontrol">Normal deviation</span> - All geometry has
						the same normal deviation. Normal deviation is the angle between the normals of
						the edges that define the triangular geometry of Composer. When you move the
						slider to 
						<span class="ph uicontrol">high quality</span>, you decrease the normal
						deviation and increase the quality of the assembly. 
						<p>In the image, the black circle is the original geometry.
						  The blue triangles define the geometry in Composer. The normal deviation is the
						  angle between the red arrows.
						</p>
										<p>
											<br/><img class="image" src="../CpsUserImages/NormalDeviation.png"/><br/>
										</p>
									</li>

								</ul>

								<p>The difference between these two triangulation methods is
					 visible for scenes containing geometry of various sizes. Consider an assembly
					 of one very large cylinder and one very small cylinder.
				  </p>
								<p>With 
					 <span class="ph uicontrol">Chordal error</span>, because the chordal error
					 is constant, the polygon inscribing the large cylinder has many more sides.
					 This results in the geometry of the large cylinder looking better than the
					 small cylinder.
				  </p>
								<p>
									<br/><img class="image" src="../CpsUserImages/ChordalErrorRelative.png"/><br/>
								</p>
								<p>With 
					 <span class="ph uicontrol">Normal deviation</span>, because the normal
					 deviation is constant, the polygons inscribing both cylinders have the same
					 number of sides. This results in the geometry of the small cylinder looking
					 better than the large cylinder.
				  </p>
								<p>
									<br/><img class="image" src="../CpsUserImages/NormalDeviationRelative.png"/><br/>
								</p>
								<p>You can optimize the geometry degradation by moving the slider
					 between 
					 <span class="ph uicontrol">high quality</span> (for optimum triangulation
					 quality), 
					 <span class="ph uicontrol">medium</span>, and 
					 <span class="ph uicontrol">low quality</span>. 
				  </p>
							</td>

						</tr>

						<tr class="row">
							<td class="entry" valign="top" headers="d9079e772 "><span class="ph uicontrol">Absolute (Advanced users only, use
					 carefully)</span>
							</td>

							<td class="entry" valign="top" headers="d9079e775 ">
								<p>Defines the triangulation approximations.
				  </p>
								<p>
									<table class="Remark" id="table132"><tr><td class="Remark"><span class="run-in">Important:
				</span> This option is recommended for expert
						users only. Configuring absolute refinement is time consuming and should be
						used only when relative refinement produces unacceptable results.
					 </td></tr></table>

								</p>
								<p>You can set these three parameters independently. When you set
					 more than one, their effects are combined. 
				  </p>
								<ul class="ul">
									<li class="li">
										<span class="ph uicontrol">Chordal error</span> - Variation in
						millimeters between native geometry CAD and the tessellated model. 
					 </li>

									<li class="li">
										<span class="ph uicontrol">Normal deviation</span> - Angle formed
						between the normals of the triangle faces. 
						
									</li>

									<li class="li">
										<span class="ph uicontrol">Edge length</span> - Length of the triangle
						edges in millimeters. 
						<p>
											<p>Note:
		 Not considered for 
							 
												<span class="ph">SOLIDWORKS</span> files.
						  </p>

										</p>
									</li>

								</ul>

								<p>For each parameter, specify values that define the maximum
					 limits. 
				  </p>
							</td>

						</tr>

						<tr class="row">
							<td class="entry" valign="top" headers="d9079e772 "><span class="ph uicontrol">Enable auto repair (healing is time
					 intensive)</span>
							</td>

							<td class="entry" valign="top" headers="d9079e775 ">Checks for missing triangles, incorrect holes in the mesh,
				  extra faces, and other discontinuity issues, and attempts to repair problems by
				  adding triangles. This option degrades import speed, so use only when
				  tessellation is poor. To import files without checking for incorrect geometry,
				  clear this option.
				</td>

						</tr>

					</tbody>

				</table>
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