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<meta name="abstract" content="The Project page lets you configure the default preferences when loading a project."/>
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<title xmlns:mml="http://www.w3.org/1998/Math/MathML">Project</title>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Project</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3" colspan="2"><table class="DocThemeIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"> 
	 <span class="shortdesc">The Project page lets you configure the default preferences when
		loading a project. 
	 </span>
 
	  
	 <p>The following topics are discussed: 
	 </p></p>
<ul><li><a href="#r-Geometry" id="toc_rg" title="This section lets you configure geometry-related preferences when loading a project.">Geometry </a></li><li><a href="#r-Launch" id="toc_rg" title="This section lets you configure launch preferences when loading a project.">Launch</a></li></ul>
</p></td></tr></table></td></tr></table>
 
  
 
  <div class="body refbody"> 
  </div>
 
  <div class="topic reference nested1" id="r-Geometry"> 
	 <h2 class="title topictitle2">Geometry </h2>
 
	 <div class="body refbody"><p class="abstract"> 
		<span class="shortdesc">This section lets you configure geometry-related preferences
		  when loading a project. 
		</span>
 
		<p>Note:
		Sync does not support Geometry settings because they
		  are stored in project (<span class="ph filepath">.smgProj</span>) files. 
		</p>
</p>
 
		
<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"> 
				<tr class="row"> 
				  <th class="entry" valign="top" id="d41566e46">Command Name 
				  </th>
 
				  <th class="entry" valign="top" id="d41566e49">Description 
				  </th>
 
				</tr>
</thead>
 
			 <tbody class="tbody"> 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d41566e46 "><span class="ph uicontrol">Load</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d41566e49 ">Loads the assembly-tree structure and geometry for
					 products ( 
					 <span class="ph filepath">.smgProj</span> and 
					 <span class="ph filepath">.smgXml</span> files). When this option is
					 cleared, only the tree structure is loaded. To reduce memory usage, clear this
					 option for large models or when working with only a portion of a model. 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d41566e46 "><span class="ph uicontrol">Visible actors only</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d41566e49 ">Loads geometry for visible actors only. 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d41566e46 "><span class="ph uicontrol">Show only first level assembly tree</span>
					 
				  </td>
 
				  <td class="entry" valign="top" headers="d41566e49 ">(Available when 
					 <span class="ph uicontrol">Load</span> is cleared.) Loads the root and
					 first-level tree structure only (not sub-products or geometry). 
					 <p> 
						<p>Note:
		 When you double-click an assembly or a
						  part node in fully shattered structures (i.e. when you click the red icon that
						  identifies it), only one level is loaded. To load all levels, right-click and
						  click 
						  <span class="ph menucascade"><span class="ph uicontrol">Product</span> &gt; <span class="ph uicontrol">Load
								Products</span></span> or in the ribbon click 
						  <span class="ph menucascade"><span class="ph uicontrol">Home</span> &gt; <span class="ph uicontrol">Visibility</span> &gt; <span class="ph uicontrol">Visibility</span> &gt; <span class="ph uicontrol">Load
								on Visibility</span></span>. 
						</p>
 
					 </p>When this option is cleared, the entire assembly structure
					 is loaded. 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d41566e46 "><span class="ph uicontrol">Use level of detail</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d41566e49 "> 
					 <p>Specifies the default actor mesh detail to load. For
						example, a screw can have a lower level of detail (LOD) in a car context than
						in an engine context. Select one of the following: 
					 <ul class="ul"> 
						<li class="li"> 
						  <span class="ph uicontrol">Based on bounding box</span> - The LOD is
						  based on the size of the geometry as compared to the entire model. 
						</li>
 
						<li class="li"> 
						  <span class="ph uicontrol">Low</span> 
						</li>
 
						<li class="li"> 
						  <span class="ph uicontrol">Medium</span> 
						</li>
 
						<li class="li"> 
						  <span class="ph uicontrol">High</span> 
						</li>
 
					 </ul>
 
					 
<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"> 
						  <tbody class="tbody"> 
							 <tr class="row"> 
								<td class="entry" valign="top"> 
								  <br/><img class="image" src="../CpsUserImages/LOD3.png"/><br/> 
								</td>
 
								<td class="entry" valign="top"> 
								  <br/><img class="image" src="../CpsUserImages/LOD2.png"/><br/> 
								</td>
 
								<td class="entry" valign="top"> 
								  <br/><img class="image" src="../CpsUserImages/LOD1.png"/><br/> 
								</td>
 
							 </tr>
 
							 <tr class="row"> 
								<td class="entry" valign="top">Low 
								</td>
 
								<td class="entry" valign="top">Medium 
								</td>
 
								<td class="entry" valign="top">High 
								</td>
 
							 </tr>
 
						  </tbody>
 
						</table>
</div>
You can define multiple LODs from Sync during the
					 conversion process to Composer format. When opening an SMG file with LOD in the
					 different Composer products, each actor's geometry is chosen as a function of
					 the size of the actor compared to the full model size. Note that when resaving
					 the file, only the current LOD is saved. Moreover, the refinement specified in
					 Input settings is used for the higher LOD. Sub-levels are automatically
					 defined. 
					 <table class="Remark" id="table132"><tr><td class="Remark"><span class="run-in">Warning:
				</span> If an SMG file was converted with several
						LODs, only the selected LOD is saved. To keep an SMG file with all LODs, change
						the file name (to keep the original SMG file). This does not apply to project (
						
						<span class="ph filepath">.smgProj</span>) files. 
					 </td></tr></table>
 
					 </p> 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d41566e46 "><span class="ph uicontrol">Load on visibility</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d41566e49 ">In loading-on-demand mode ( 
					 <span class="ph menucascade"><span class="ph uicontrol">Home</span> &gt; <span class="ph uicontrol">Visibility</span> &gt; <span class="ph uicontrol">Visibility</span> &gt; <span class="ph uicontrol">Load
						  on Visibility 
						  <img class="image" src="../Icons3DVIA/I_CPSRenderLoadOnVisibility.png"/></span></span>), loads actor geometry
					 when a product is not loaded and visibility is activated. 
				  </td>
 
				</tr>
 
			 </tbody>
 
		  </table>
</div>
 
	 </div>
 
  </div>
 
  <div class="topic reference nested1" id="r-Launch"> 
	 <p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Launch</h2>
 
	 <div class="body refbody"><p class="abstract"> 
		<span class="shortdesc">This section lets you configure launch preferences when
		  loading a project. 
		</span>
</p>
 
		
<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"> 
				<tr class="row"> 
				  <th class="entry" valign="top" id="d41566e259">Command Name 
				  </th>
 
				  <th class="entry" valign="top" id="d41566e262">Description 
				  </th>
 
				</tr>
</thead>
 
			 <tbody class="tbody"> 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d41566e259 "><span class="ph uicontrol">View mode</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d41566e262 ">Starts Composer applications in view mode. When you open a
					 model, the first view (as listed in the Views pane) is displayed. To open
					 models in animation mode at the beginning of the animation (time=0), clear this
					 option. 
				  </td>
 
				</tr>
 
				<tr class="row"> 
				  <td class="entry" valign="top" headers="d41566e259 "><span class="ph uicontrol">Outlines on demand</span> 
				  </td>
 
				  <td class="entry" valign="top" headers="d41566e262 ">Calculates outlines when needed instead of when opening a
					 file. Outline calculation takes time. Outlines are needed for some rendering
					 modes and measurements. 
				  </td>
 
				</tr>
 
			 </tbody>
 
		  </table>
</div>
 
	 </div>
 
  </div>
 
   

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