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<meta name="DC.Title" content="Viewport"/>
<meta name="abstract" content="The Viewport page lets you manage viewport settings."/>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Viewport</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3" colspan="2"><table class="DocThemeIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"><span class="shortdesc">The Viewport page lets you manage viewport settings.</span>
<p><span class="ph">You can set these properties both for the active document and as document defaults.</span></p><p>The following topics are discussed:</p></p>
<ul><li><a href="#r-General" id="toc_rg" title="This section lets you manage general viewport settings.">
General</a></li><li><a href="#r-Outline" id="toc_rg" title="This section lets you manage outline settings.">Outline</a></li><li><a href="#r-Verticalaxis" id="toc_rg" title="This section lets you manage vertical axis settings.">Vertical axis</a></li><li><a href="#r-Customcameraviews" id="toc_rg" title="You can define up to four custom camera view orientations using a spherical coordinate system (polar angles) to define camera position.">Custom camera views</a></li></ul>
</p></td></tr></table></td></tr></table>

<div class="topic reference nested1" id="r-General"><h2 class="title topictitle2">
General</h2>
<div class="body refbody"><p class="abstract"><span class="shortdesc">This section lets you manage general viewport settings.</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d96803e27">Command Name</th>
<th class="entry" valign="top" id="d96803e29">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d96803e27 "><span class="ph uicontrol">Back culling</span></td>
<td class="entry" valign="top" headers="d96803e29 ">Enables back faces rendering. Back culling increases speed when activated. Back culling is disabled by default; some front faces might disappear when model faces are not well oriented.
<p>Note:
		 This setting cannot be configured from Sync. 
</p>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d96803e27 "><span class="ph uicontrol">BOM table</span></td>
<td class="entry" valign="top" headers="d96803e29 ">Displays the bill of materials (BOM) table in the viewport.
<p>Note:
		 This setting cannot be configured from Sync. 
</p>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d96803e27 "><span class="ph uicontrol">Ground</span></td>
<td class="entry" valign="top" headers="d96803e29 ">Displays the ground actor, which adds realism to the scene.<p>Note:
		 This setting cannot be configured from Sync. 
</p>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d96803e27 "><span class="ph uicontrol">Texture path</span></td>
<td class="entry" valign="top" headers="d96803e29 ">(Available when 
<span class="ph uicontrol">Ground</span> is selected.) Specifies the ground image file path.<p>Note:
		 This setting cannot be configured from Sync. 
</p>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d96803e27 "><span class="ph uicontrol">Ghost opacity</span></td>
<td class="entry" valign="top" headers="d96803e29 "><p>Specifies the transparency for ghost rendering, from 0 (transparent) to 128 (translucent). 
<p>Note:
		 You cannot select ghosted actors in the viewport.
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><tbody class="tbody"><tr class="row"><td class="entry" valign="top"><br/><img class="image" src="../CpsUserImages/GhostOpacity20.png"/><br/></td>
<td class="entry" valign="top"><br/><img class="image" src="../CpsUserImages/GhostOpacity128.png"/><br/></td>
</tr>
<tr class="row"><td class="entry" valign="top">20
</td>
<td class="entry" valign="top">128
</td>
</tr>
</tbody>
</table>
</div>
</p></td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d96803e27 "><span class="ph uicontrol">Render mode</span></td>
<td class="entry" valign="top" headers="d96803e29 ">(Visible when a specific environment variable has been created.)<p>Defines the render mode used to display actors in the viewport.</p><table class="Remark" id="table132"><tr><td class="Remark"><span class="run-in">Important:
				</span><ul class="ul"><li class="li">This setting is hidden by default. To make it visible, you must create an environment variable, <span class="ph filepath">DS_3DVC_OVERRIDE_RENDER_MODE</span>, and set its value to <span class="ph filepath">1</span>.</li>
<li class="li">Composer documents generated from Sync do not contain this setting. Once a document is opened in Composer, the render mode defined in the (default) document properties will be applied when saving the file. </li>
</ul>
</td></tr></table>
<p>Note:
		 This setting cannot be configured from Sync. 
</p>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="topic reference nested1" id="r-Outline"><p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Outline</h2>
<div class="body refbody"><p class="abstract"><span class="shortdesc">This section lets you manage outline settings.</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d96803e126">Command Name</th>
<th class="entry" valign="top" id="d96803e128">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d96803e126 "><span class="ph uicontrol">Minimum angle</span></td>
<td class="entry" valign="top" headers="d96803e128 "><p>Specifies the minimum angle between two face planes that defines a sharp-edge outline. Smaller values produce more lines.

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><tbody class="tbody"><tr class="row"><td class="entry" valign="top"><br/><img class="image" src="../CpsUserImages/OutlineAngle5.png"/><br/></td>
<td class="entry" valign="top"><br/><img class="image" src="../CpsUserImages/OutlineAngle100.png"/><br/></td>
</tr>
<tr class="row"><td class="entry" valign="top">5
</td>
<td class="entry" valign="top">100
</td>
</tr>
</tbody>
</table>
</div>
<table class="Remark" id="table132"><tr><td class="Remark"><span class="run-in">Tip:
				</span> The 
<span class="ph menucascade"><span class="ph uicontrol">Outline</span> &gt; <span class="ph uicontrol">Minimum angle</span></span> property (Properties pane) sets the outline angle per geometry actor.
</td></tr></table>
</p></td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d96803e126 "><span class="ph uicontrol">Same outline color for all actors</span></td>
<td class="entry" valign="top" headers="d96803e128 ">Sets the default outline color for all actors to the selected color. Set 
<span class="ph menucascade"><span class="ph uicontrol">Outline</span> &gt; <span class="ph uicontrol">Color</span></span> (Properties pane) to changes per-actor outline colors. To use outline colors based on actor colors, clear this option.
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="topic reference nested1" id="r-Verticalaxis"><p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Vertical axis</h2>
<div class="body refbody"><p class="abstract"><span class="shortdesc">This section lets you manage vertical axis settings.</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d96803e186">Command Name</th>
<th class="entry" valign="top" id="d96803e188">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d96803e186 "><span class="ph uicontrol">Vertical axis</span></td>
<td class="entry" valign="top" headers="d96803e188 ">Determines the default vertical axis after loading. The vertical axis is used to facilitate navigation and to position the ground. The vertical axis is saved in the Composer file. <p>Note:
		 This setting cannot be configured from Sync. 
</p>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="topic reference nested1" id="r-Customcameraviews"><p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Custom camera views</h2>
<div class="body refbody"><p class="abstract"><span class="shortdesc">You can define up to four custom camera view orientations using a spherical coordinate system (polar angles) to define camera position. </span>
<p>Note that Composer uses the best camera rotation to keep verticality of the viewport.
<br/><img border="1" class="image" src="../CpsUserImages/DocumentPropertiesViewportsPolar.png"/><br/></p></p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d96803e215">Command Name</th>
<th class="entry" valign="top" id="d96803e217">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d96803e215 "><span class="ph uicontrol">Name</span></td>
<td class="entry" valign="top" headers="d96803e217 ">Specifies the name of the custom view, as listed under 
<span class="ph menucascade"><span class="ph uicontrol">Home</span> &gt; <span class="ph uicontrol">Navigate</span> &gt; <span class="ph uicontrol">Align Camera <img class="image" src="../Icons3DVIA/I_CPSNavigateAlignmentOnFacet.png"/></span></span>.
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d96803e215 "><span class="ph uicontrol">Theta 
Θ</span></td>
<td class="entry" valign="top" headers="d96803e217 ">Specifies the longitude angle (the angle in the X-Y plane about the Z axis).</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d96803e215 "><span class="ph uicontrol">Phi 
Φ</span></td>
<td class="entry" valign="top" headers="d96803e217 ">Specifies the latitude angle (the elevation above or below the X-Y plane).</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d96803e215 "><span class="ph uicontrol">Ortho</span></td>
<td class="entry" valign="top" headers="d96803e217 ">Creates an orthogonal view. Orthogonal views eliminate the effect of distance from the viewpoint (actor sizes remain constant). To create a perspective view, clear this option.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>

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