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<title xmlns:mml="http://www.w3.org/1998/Math/MathML">Interactive Collision Detection Workshop</title>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Interactive Collision Detection Workshop</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3" colspan="2"><table class="DocThemeIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"><span class="shortdesc">The Interactive Collision Detection workshop checks whether actors collide with other actors during an animation or when moving a selection.</span>
<p>
To display this workshop, click 
<span class="ph menucascade"><span class="ph uicontrol">Workshops</span> &gt; <span class="ph uicontrol">Interactive Collision Detection</span> &gt; <span class="ph uicontrol">  <img class="image" src="../Icons3DVIA/I_CPSWorkshopsInteractiveCollisionDetection.png"/> </span></span>.</p><p>Collisions represent serviceability issues that should be corrected. For example, a collision results when a bolt cannot be removed from an assembly because the access hole is misaligned.
<p>Note:
    	 This workshop requires a  Composer Check license.</p>
</p></p>
<ul><li><a href="#r-Workingset" id="toc_rg" title="The working set lets you specify which actors participate in the test.">Working set</a></li><li><a href="#r-Geometricaltransformation" id="toc_rg" title="Compute or clear the geometrical transformation.">Geometrical transformation</a></li><li><a href="#r-Runapplication" id="toc_rg" title="Activate or stop interactive collision detection.">Run application</a></li><li><a href="#r-Displaymode" id="toc_rg" title="These options let you control the display mode for collisions.">Display mode</a></li></ul>
</p></td></tr></table></td></tr></table>

<div class="topic reference nested1" id="r-Workingset"><h2 class="title topictitle2">Working set</h2>
<div class="body refbody"><p class="abstract"><span class="shortdesc">The working set lets you specify which actors participate in the
test.
</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d314391e39">Command Name</th>
<th class="entry" valign="top" id="d314391e41">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d314391e39 "><span class="ph uicontrol">Selection 1</span></td>
<td class="entry" valign="top" headers="d314391e41 ">Specifies the moving actors:
<ul class="ul"><li class="li">
<span class="ph uicontrol">Current</span> - The current selection</li>
<li class="li">
<span class="ph uicontrol">Moving</span> - An animation's moving actors</li>
<li class="li">
<cite class="cite">Selection set</cite> - A named selection set or hotspot
</li>
</ul>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d314391e39 "><span class="ph uicontrol">Selection 2</span></td>
<td class="entry" valign="top" headers="d314391e41 ">Specifies the actors for which to detect collisions:
<ul class="ul"><li class="li">
<span class="ph uicontrol">All</span> - All other actors (not in 
<span class="ph uicontrol">Selection 1</span>)</li>
<li class="li">
<span class="ph uicontrol">Current</span> - The current selection</li>
<li class="li">
<span class="ph uicontrol">None</span>
</li>
<li class="li">
<cite class="cite">Selection set</cite> - A named selection set or hotspot
</li>
</ul>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d314391e39 "><span class="ph uicontrol">Auto clash in Selection 1</span></td>
<td class="entry" valign="top" headers="d314391e41 ">Detects if the current selection already contains collided actors.</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d314391e39 "><span class="ph uicontrol">On visible actors only</span></td>
<td class="entry" valign="top" headers="d314391e41 ">Runs the analysis on visible actors only.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="topic reference nested1" id="r-Geometricaltransformation"><p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Geometrical transformation</h2>
<div class="body refbody"><p class="abstract"><span class="shortdesc">Compute or clear the geometrical transformation.</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d314391e121">Command Name</th>
<th class="entry" valign="top" id="d314391e123">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d314391e121 "><span class="ph uicontrol">Compute</span></td>
<td class="entry" valign="top" headers="d314391e123 ">Performs a precalculation to accelerate future calculations. You must precalculate before activating interactive collision detection.</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d314391e121 "><span class="ph uicontrol">Clear</span></td>
<td class="entry" valign="top" headers="d314391e123 ">Removes the precalculation from memory.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="topic reference nested1" id="r-Runapplication"><p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Run application</h2>
<div class="body refbody"><p class="abstract"><span class="shortdesc">Activate or stop interactive collision detection.</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d314391e151">Command Name</th>
<th class="entry" valign="top" id="d314391e153">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d314391e151 "><span class="ph uicontrol">Activate</span></td>
<td class="entry" valign="top" headers="d314391e153 ">Activates interactive collision detection. You must perform a precalculation (click 
<span class="ph uicontrol">Compute</span>) before you can activate interactive collision detection. Once activated, run the animation to check for collisions.</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d314391e151 "><span class="ph uicontrol">Stop</span></td>
<td class="entry" valign="top" headers="d314391e153 ">Disables interactive collision detection.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="topic reference nested1" id="r-Displaymode"><p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Display mode</h2>
<div class="body refbody"><p class="abstract"><span class="shortdesc">These options let you control the display mode for collisions.</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d314391e184">Command Name</th>
<th class="entry" valign="top" id="d314391e186">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d314391e184 "><span class="ph uicontrol">Display mode</span></td>
<td class="entry" valign="top" headers="d314391e186 ">Specifies how collisions are displayed:
<ul class="ul"><li class="li">Lite - Collided parts are illuminated.
<p>
<br/><img class="image" src="../CpsUserImages/ModulesInteractiveCollisionDetectionLite.png"/><br/>
</p></li>
<li class="li">Color - Collided parts are red (Selection 1) and blue (Selection 2).
<p>
<br/><img class="image" src="../CpsUserImages/ModulesInteractiveCollisionDetectionColor.png"/><br/>
</p></li>
<li class="li">Ghost - Collided parts are displayed. Other parts are displayed in ghost mode.
<p>
<br/><img class="image" src="../CpsUserImages/ModulesInteractiveCollisionDetectionGhost.png"/><br/>
</p></li>
</ul>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d314391e184 "><span class="ph uicontrol">Stop if clash</span></td>
<td class="entry" valign="top" headers="d314391e186 ">Stops the displacement when a clash occurs during an animation or when the selection is moved in displacement mode. Kinematic conditions are considered.</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d314391e184 "><span class="ph uicontrol">Zoom in clash</span></td>
<td class="entry" valign="top" headers="d314391e186 ">(Available when 
<span class="ph uicontrol">Stop if clash</span> is selected.) Stops the animation and zooms to the clash area when a clash occurs.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>

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