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<meta name="abstract" content="The parts, assemblies, and components that make up the 3D model are called geometry actors. The annotations, measurements, and other markup you add to enhance the model are called collaborative actors . To manipulate actors, you highlight (also called preselect) or select them."/>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Highlighting and Selecting Actors</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3"><table class="DocHeaderIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"><span class="shortdesc">
The parts, assemblies, and components that make up the 3D model 
are called geometry actors. The annotations, measurements, and other markup you add to enhance the model 
are called collaborative actors
. To manipulate actors, you highlight (also called preselect) or select them.

</span>
</p>

</p></td></tr></table></td><td class="DocHeader2"><table class="DocTopics" id="table13"><tr><td class="TopicsTitle">Related Topics</td></tr><tr><td><a href="cps-t-GettingStarted-ViewportNavigate.htm#cps-t-GettingStarted-ViewportNavigate" class="link" title="The viewport is the main Composer pane. It displays the 3D scene, which is the stage for all Composer actors (geometry, collaboration, camera, lighting, and so on). The viewport lets you visualize one or more models in the same window or in separate windows using the multi-document interface with document tabs.">Navigating the Viewport</a></td></tr></table></td></tr></table>

<div class="body taskbody"><ol class="ol steps"><li class="stepexpand"><p class="li step">
Drag the 
<span class="ph uicontrol">initial</span> view into the viewport.</p></li>
<li class="stepexpand"><p class="li step">Move your mouse pointer over the gray 
<span class="ph uicontrol">LPattern2</span> base plate.<p> 
<p>The part highlights in green and a tooltip appears. Composer highlights actors differently depending on the actor type.</p>
<p>
<br/><img class="image" src="../CpsUserImages/GettingStartedHighlight.png"/><br/>

</p></p></p></li>
<li class="stepexpand"><p class="li step">
With 
<span class="ph uicontrol">LPattern2</span> still highlighted, press the 
<span class="ph uicontrol">Tab</span> key.<p> 
<p>The actor temporarily disappears. This is useful to see actors that are hidden behind an actor.</p>
<p>
<p>Note:
		 If the actor does not disappear, ensure that the viewport has focus by clicking in it and then repeat this step.
</p>
</p>
</p></p></li>
<li class="stepexpand"><p class="li step">
Move your mouse away from 
<span class="ph uicontrol">LPattern2</span>.<p> 
<p>The actor reappears.
</p>
</p></p></li>
<li class="stepexpand"><p class="li step">Click 
<span class="ph uicontrol">LPattern2</span> to select it.<p> 
<p>The part highlights in orange.</p></p></p></li>
<li class="stepexpand"><p class="li step">
Press the 
<span class="ph uicontrol">Ctrl</span> key and click the large brown 
<span class="ph uicontrol">Base-Extrude</span> part.<p> 
<p>Two actors are now selected.</p>
<p>
<img class="image" src="../CpsUserImages/GettingStartedSelect.png"/>
</p>
</p></p></li>
<li class="stepexpand"><p class="li step">Press the 
<span class="ph uicontrol">Shift</span> key and click 
<span class="ph uicontrol">Base-Extrude</span>.<p> 
<p>
<span class="ph uicontrol">Shift+click</span> inverts the selection.</p></p></p></li>
<li class="stepexpand"><p class="li step">
With only 
<span class="ph uicontrol">LPattern2</span> selected, on the 
<span class="ph uicontrol">Home</span> ribbon tab, in the 
<span class="ph uicontrol">Visibility</span> group, click the 
<img class="image" src="../Icons3DVIA/I_CPSRibbonMenu.png"/> icon on 
<span class="ph uicontrol">Visibility 
<img class="image" src="../Icons3DVIA/I_CPSRenderShowAllParts.png"/></span> and then click 
<span class="ph uicontrol">Show Selection and Hide Others</span> 
<img class="image" src="../Icons3DVIA/I_CPSRenderShowSelectionOnly.png"/>.<p> 
<p>The viewport shows only 
<span class="ph uicontrol">LPattern2</span>.</p>
<p>
<p>Note:
		 Ribbon buttons with 
<img class="image" src="../Icons3DVIA/I_CPSRibbonMenu.png"/> icons provide command menus. In some cases, these buttons are also bound to commands and you must click the 
<img class="image" src="../Icons3DVIA/I_CPSRibbonMenu.png"/> icon to access the menu. In other cases, the entire button accesses the menu.
</p>
</p>
</p></p></li>
<li class="stepexpand"><p class="li step">
On the ribbon, click 
<span class="ph uicontrol">Home &gt; Visibility &gt; Visibility</span>  
<img class="image" src="../Icons3DVIA/I_CPSRenderShowAll.png"/> 
<span class="ph uicontrol">&gt; Invert Visibility with Ghost</span> 
<img class="image" src="../Icons3DVIA/I_CPSRenderInvertVisibilityGhost.png"/>.<p> 
<p>All actors reappear and 
<span class="ph uicontrol">LPattern2</span> displays in ghost (semi-transparent) mode.</p>
</p></p></li>
<li class="stepexpand"><p class="li step">
In the left pane, click the 
<span class="ph uicontrol">Assembly</span> tab.<p> 
<p>The Assembly pane shows the assembly structure.</p>
</p></p></li>
<li class="stepexpand"><p class="li step">Right-click 
<span class="ph uicontrol">toolbox-tutorial</span> and click 
<span class="ph uicontrol">Expand All</span>.<p> 
<p>You can now see all model components.</p></p></p></li>
<li class="stepexpand"><p class="li step">
Move your mouse over different component names.<p> 
<p>The component name in the Assembly tree preselects (the name becomes underlined and the corresponding actor in the viewport highlights).</p>
</p></p></li>
<li class="stepexpand"><p class="li step">
Click to select different components in the Assembly tree.<p> 
<p>The component name highlights in the tree and the corresponding actor in the viewport becomes selected. You can highlight and select geometry actors from the viewport or the Assembly tree. You can highlight and select collaborative actors from the viewport or the Collaboration pane.</p>
</p></p></li>
<li class="stepexpand"><p class="li step">Clear check boxes next to component names.<p> 
<p>The components disappear in the viewport. You can control actor visibility from the Assembly and Collaboration panes and the viewport.</p></p></p></li>
</ol>
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