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<meta name="DC.Title" content="Adding Collaborative Actors"/>
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<title xmlns:mml="http://www.w3.org/1998/Math/MathML">Adding Collaborative Actors</title>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Adding Collaborative Actors</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3"><table class="DocHeaderIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"><span class="shortdesc">Use collaborative actors to enhance your models. </span>
Composer provides a large number of collaborative actors, including markup, annotations, measurements, and cutting planes.</p>

</p></td></tr></table></td><td class="DocHeader2"><table class="DocTopics" id="table13"><tr><td class="TopicsTitle">Related Topics</td></tr><tr><td><a href="cps-t-GettingStarted-DiggerUse.htm#cps-t-GettingStarted-DiggerUse" class="link" title="The Digger tool lets you zoom parts of your model, change opacity and visibility, and capture a 2D image.">Using Digger</a></td></tr></table></td></tr></table>

<div class="body taskbody"><ol class="ol steps"><li class="stepexpand"><p class="li step">
Drag the 
<span class="ph uicontrol">initial</span> view to the viewport.</p></li>
<li class="stepexpand"><p class="li step">
Click 
<span class="ph menucascade"><span class="ph uicontrol">Author</span> &gt; <span class="ph uicontrol">Markups</span> &gt; <span class="ph uicontrol">Arrow</span></span><img class="image" src="../Icons3DVIA/I_CPSMarkupArrow.png"/>.</p></li>
<li class="stepexpand"><p class="li step">Move the mouse pointer into the viewport.<p> 
<p>A red arrow is attached to the mouse pointer. The status bar at the bottom of the Composer window displays instructions for creating the arrow.</p></p></p></li>
<li class="stepexpand"><p class="li step">
Click to position the starting point of the arrow.<p> 
<p>
<table class="Remark" id="table132"><tr><td class="Remark"><span class="run-in">Tip:
				</span> If you click an actor, the arrow becomes associated with that actor. For example, moving the actor also moves the associated arrow.</td></tr></table>
</p>
</p></p></li>
<li class="stepexpand"><p class="li step">
Move the mouse pointer to change the arrow length and direction, and then click to place the arrow end point.<p> The arrow is added to the viewport, and another arrow is attached to the mouse pointer.
</p></p></li>
<li class="stepexpand"><p class="li step">
Add a second arrow to the viewport, and then press 
<span class="ph uicontrol">Esc</span> to exit the arrow tool.</p></li>
<li class="stepexpand"><p class="li step">With the second arrow still selected, change the arrow 
<span class="ph uicontrol">Opacity</span> and 
<span class="ph uicontrol">Background color</span> in the Properties pane.<p>Like geometry actors, collaborative actors have properties.</p></p></li>
<li class="stepexpand"><p class="li step">In the viewport, drag the various arrow anchors (yellow triangles and red dots) to change arrow shape and size properties.</p></li>
<li class="stepexpand"><p class="li step">
Click 
<span class="ph menucascade"><span class="ph uicontrol">Author</span> &gt; <span class="ph uicontrol">Annotations</span> &gt; <span class="ph uicontrol">Label</span></span> 
<img class="image" src="../Icons3DVIA/I_CPSAnnotationLabel.png"/>.</p></li>
<li class="stepexpand"><p class="li step">Click an actor in the viewport, click again to position the label, and then press 
<span class="ph uicontrol">Esc</span> to exit the tool.<p>By default, the label text is the name of the actor to which it is attached.</p></p></li>
<li class="stepexpand"><p class="li step">
With the label still selected, in the Properties pane, under 
<span class="ph uicontrol">Text</span>, for 
<span class="ph uicontrol">Text</span>, select 
<span class="ph uicontrol">String</span>.</p></li>
<li class="stepexpand"><p class="li step">For the 
<span class="ph uicontrol">Text string</span> property, type 
<span class="ph filepath">My Label</span> and press 
<span class="ph uicontrol">Enter</span>.<p> 
<p>The label text changes from the actor name to 
<span class="ph filepath">My Label</span>.</p>
<p>
<table class="Remark" id="table132"><tr><td class="Remark"><span class="run-in">Tip:
				</span> To type multiple lines of text, click 
<img class="image" src="../CpsUserImages/Dotdotdot.png"/> in the 
<span class="ph uicontrol">Text string</span> field, type text in the Text dialog box, and then click 
<span class="ph uicontrol">OK</span>.</td></tr></table>
</p></p></p></li>
<li class="stepexpand"><p class="li step">
In the Views pane, click 
<span class="ph uicontrol">Update View</span> 
<img class="image" src="../Icons3DVIA/I_CPSViewUpdate.png"/> to save your changes.</p></li>
<li class="stepexpand"><p class="li step">On the right side of the viewport, click the blue up arrow.<p> 
<p>An orange box with white-circle corners appears around the arrow indicating it is selected. This is a collaborative actor called a Image 2D panel and is used to add images to your scene.</p>
<p>
<img class="image" src="../CpsUserImages/GettingStartedBlueArrow.png"/>
</p></p></p></li>
<li class="stepexpand"><p class="li step">In the Properties pane, in the 
<span class="ph uicontrol">Event</span> group, examine the 
<span class="ph uicontrol">Link</span> property.<p> 

<p>An event is an action that takes place when you click an actor. The 
<span class="ph uicontrol">view://up</span> link activates the Composer view called 
<span class="ph uicontrol">up</span>. You clicked the arrow to select it, but nothing happened. This is because an event is only active in Composer Player or when Composer is simulating Player.</p></p></p></li>
<li class="stepexpand"><p class="li step">In the lower-right corner of the Composer window, click 
<span class="ph uicontrol">Design Mode</span> 
<img class="image" src="../Icons3DVIA/I_CPSEditDesignMode.png"/> to clear it.<p> 
<p>Composer is now in play mode instead of design mode.</p></p></p></li>
<li class="stepexpand"><p class="li step">In the viewport, click the blue up arrow.<p> 

<p>The slider assembly moves up.</p></p></p></li>
<li class="stepexpand"><p class="li step">
Click each of the other icons:<ul class="ul choices"><li class="li choice">The down arrow activates the 
<span class="ph uicontrol">down</span> view.</li>
<li class="li choice">The stop button (square box) displays the 
<span class="ph uicontrol">initial</span> view.</li>
<li class="li choice">The panel in the lower-left viewport corner displays the 
<span class="ph uicontrol">exploded</span> view.</li>
</ul>
</p></li>
<li class="stepexpand"><p class="li step">
Click 
<span class="ph uicontrol">Design Mode</span> 
<img class="image" src="../Icons3DVIA/I_CPSEditDesignMode.png"/> to turn on design mode.</p></li>
</ol>
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