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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Using Digger</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3"><table class="DocHeaderIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"><span class="shortdesc">
The Digger tool lets you zoom parts of your model, change opacity and visibility<span class="ph">, and capture a 2D image</span>.</span>



</p>

</p></td></tr></table></td><td class="DocHeader2"><table class="DocTopics" id="table13"><tr><td class="TopicsTitle">Related Topics</td></tr><tr><td><a href="cps-t-GettingStarted-BOMsCreate.htm#cps-t-GettingStarted-BOMsCreate" class="link" title="A bill of materials (BOM) is a part list. You can include a BOM table in your scene and create callouts to number the parts in your model.">Creating BOMs</a></td></tr></table></td></tr></table>

<div class="body taskbody"><ol class="ol steps"><li class="stepexpand"><p class="li step">
Drag the 
<span class="ph uicontrol">initial</span> view into the viewport.</p></li>
<li class="stepexpand"><p class="li step">Click in the viewport, and then press 
<span class="ph uicontrol">Space Bar</span>.<p> 
<p>Digger appears in the viewport.</p>
<p>
<img class="image" src="../CpsUserImages/GettingStartedDigger.png"/>

</p></p></p></li>
<li class="stepexpand"><p class="li step">Move Digger over your model by dragging the Digger ring.<p> 
<p>Digger magnifies the area inside the ring.</p></p></p></li>
<li class="stepexpand"><p class="li step">
On the Digger ring, click 
<span class="ph uicontrol">Show/Hide Tools</span> 
<img class="image" src="../Icons3DVIA/I_CPSDiggerTools.png" title="Digger Show/Hide Tools"/>.<p> 
<p>Additional icons appear around Digger.</p>
</p></p></li>
<li class="stepexpand"><p class="li step">
Click each of the four tools on the upper-left side of Digger (<span class="ph uicontrol">Zoom</span> 
<img class="image" src="../Icons3DVIA/I_CPSDiggerLoop.png"/>, 
<span class="ph uicontrol">Cutting Plane</span> 
<img class="image" src="../Icons3DVIA/I_CPSDiggerCuttingPlane.png"/>, 
<span class="ph uicontrol">X-Ray</span> 
<img class="image" src="../Icons3DVIA/I_CPSDiggerXray.png"/>, 
<span class="ph uicontrol">Onion Skin</span> 
<img class="image" src="../Icons3DVIA/I_CPSDiggerOnionSkin.png"/>) and drag the percentage handle 
<img class="image" src="../Icons3DVIA/I_CPSDiggerPercentage.png" title="Digger Percentage"/> to see the effect on the model.</p></li>
<li class="stepexpand"><p class="li step">
Drag Digger off the model to an empty area of the viewport.</p></li>
<li class="stepexpand"><p class="li step">Drag the 
<span class="ph uicontrol">Change Center of Interest</span> 
<img class="image" src="../Icons3DVIA/I_CPSDiggerCenterOfInterest.png"/> tool onto your model.<p> 
<p>An attach line connects Digger and your model, and that area of the model appears in Digger.</p></p></p></li>
<li class="stepexpand"><p class="li step">
Use the Digger tools to create an effect you want to capture.</p></li>
<li class="stepexpand"><p class="li step">Click 
<span class="ph uicontrol">Capture Picture in 2D Image</span>
 
<img class="image" src="../Icons3DVIA/I_CPSDiggerScreenshot.png"/>.<p> 
<p>Digger disappears and Composer adds an Image 2D panel containing the Digger image to your scene. The panel is a collaborative actor with properties you can modify in the Properties pane.</p></p></p></li>
</ol>
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