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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Using Views</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3"><table class="DocHeaderIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"><span class="shortdesc">
Composer has two modes, one for working with animations and another for working with views. Views are snapshots of viewport objects, called actors, and their properties.
</span>

<p>

Views are listed in the Views pane (left side of the Composer window). The toolbox model has four views: </p><p><ul class="ul"><li class="li"><span class="ph uicontrol">initial</span> and 
<span class="ph uicontrol">exploded</span> are normal views. Normal views capture all properties for all actors. </li>
<li class="li"><span class="ph uicontrol">up</span> and 
<span class="ph uicontrol">down</span> are custom views. Custom views capture only specified actors and properties and can be applied to normal views to modify them. The thumbnail images for custom views have diagonal lines and shading. 
</li>
</ul>
</p><p>The 

<span class="ph uicontrol">initial</span>
 
view is currently displayed because it is the first view in the Views pane.
 
 
</p></p>

</p></td></tr></table></td><td class="DocHeader2"><table class="DocTopics" id="table13"><tr><td class="TopicsTitle">Related Topics</td></tr><tr><td><a href="cps-t-GettingStarted-ActorsHighlightSelect.htm#cps-t-GettingStarted-ActorsHighlightSelect" class="link" title="The parts, assemblies, and components that make up the 3D model are called geometry actors. The annotations, measurements, and other markup you add to enhance the model are called collaborative actors . To manipulate actors, you highlight (also called preselect) or select them.">Highlighting and Selecting Actors</a></td></tr></table></td></tr></table>

<div class="body taskbody"><ol class="ol steps"><li class="stepexpand"><p class="li step">In the upper-left corner of the viewport, ensure that the views icon 

<img class="image" src="../Icons3DVIA/I_CPSCameraPhoto.png" title="View Mode"/> is displayed.<p> 
<p>If the animation icon 

<img class="image" src="../Icons3DVIA/I_CPSCameraVideo.png" title="View Mode"/>
 is displayed, click the icon to switch from animation mode to view mode.</p></p></p></li>
<li class="stepexpand"><p class="li step">In the Views pane, double-click the 
<span class="ph uicontrol">up</span> view to apply it to the current view.<p> 
<p>The slider assembly moves to its up position because the 
<span class="ph uicontrol">up</span> custom view captured the position of those actors.</p>
<p>
<table class="Remark" id="table132"><tr><td class="Remark"><span class="run-in">Tip:
				</span> You can also activate a view by dragging it from the Views pane to the viewport.</td></tr></table>
</p></p></p></li>
<li class="stepexpand"><p class="li step">Drag the 
<span class="ph uicontrol">down</span> view to the viewport.<p> 
<p>The slider assembly moves to the down position.</p></p></p></li>
<li class="stepexpand"><p class="li step">Drag the 
<span class="ph uicontrol">exploded</span> view to the viewport.<p> 
<p>This view explodes the model and adds labels.</p></p></p></li>
<li class="stepexpand"><p class="li step">
Drag the 
<span class="ph uicontrol">up</span> and 
<span class="ph uicontrol">down</span> views to the viewport.<p> 
<p>You can apply custom views to any normal view.</p>
</p></p></li>
</ol>
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