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<meta name="abstract" content="The Image Quality page presents options related to lighting, ground shadow, and annotations."/>
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<title xmlns:mml="http://www.w3.org/1998/Math/MathML">Image Quality</title>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Image Quality</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3" colspan="2"><table class="DocThemeIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"><span class="shortdesc">The Image Quality page presents options related to lighting, ground shadow, and annotations.</span>
<p>The following topics are discussed:</p></p>
<ul><li><a href="#r-Lighting" id="toc_rg" title="Specifies the ambient lighting.">Lighting</a></li><li><a href="#r-Groundshadow" id="toc_rg" title="Specifies ground shadow properties.">Ground shadow</a></li><li><a href="#r-Text" id="toc_rg" title="Specifies annotation properties.">Text</a></li></ul>
</p></td></tr></table></td></tr></table>

<div class="topic reference nested1" id="r-Lighting"><h2 class="title topictitle2">Lighting</h2>

<div class="body refbody"><p class="abstract"><span class="shortdesc">Specifies the ambient lighting.</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="border" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" width="NaN" id="d34337e26">Command Name</th>
<th class="entry" valign="top" width="NaN" id="d34337e28">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" width="NaN" headers="d34337e26 "><span class="ph uicontrol">Model</span></td>
<td class="entry" valign="top" width="NaN" headers="d34337e28 ">Enables custom lighting. Lighting is determined by the spot, directional, and positional lights that have been added to the scene.
</td>
</tr>
<tr class="row"><td class="entry" valign="top" width="NaN" headers="d34337e26 "><span class="ph uicontrol">Auto. soft</span></td>
<td class="entry" valign="top" width="NaN" headers="d34337e28 ">Specifies 1 light with no specularity, and light direction always matches camera direction (dynamic lighting). Performance is optimized.</td>
</tr>
<tr class="row"><td class="entry" valign="top" width="NaN" headers="d34337e26 "><span class="ph uicontrol">Auto. medium</span></td>
<td class="entry" valign="top" width="NaN" headers="d34337e28 ">Specifies 2 simple lights.</td>
</tr>
<tr class="row"><td class="entry" valign="top" width="NaN" headers="d34337e26 "><span class="ph uicontrol">Auto. metal</span></td>
<td class="entry" valign="top" width="NaN" headers="d34337e28 ">Specifies 3 lights, with metal aspect reinforced.</td>
</tr>
<tr class="row"><td class="entry" valign="top" width="NaN" headers="d34337e26 "><span class="ph uicontrol">Auto. heavy metal</span></td>
<td class="entry" valign="top" width="NaN" headers="d34337e28 ">Specifies 3 lights, with metal aspect strongly reinforced.</td>
</tr>
<tr class="row"><td class="entry" valign="top" width="NaN" headers="d34337e26 "><span class="ph uicontrol">Auto. contrasted</span></td>
<td class="entry" valign="top" width="NaN" headers="d34337e28 ">Specifies 3 lights, with contrast optimized.</td>
</tr>
<tr class="row"><td class="entry" valign="top" width="NaN" headers="d34337e26 "><span class="ph uicontrol">Default</span></td>
<td class="entry" valign="top" width="NaN" headers="d34337e28 ">Specifies 2 lights, with specularity and no ambiant light.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="topic reference nested1" id="r-Groundshadow"><p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Ground shadow</h2>

<div class="body refbody"><p class="abstract"><span class="shortdesc">Specifies ground shadow properties.</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d34337e87">Command Name</th>
<th class="entry" valign="top" id="d34337e89">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d34337e87 "><span class="ph uicontrol">Ground shadow</span></td>
<td class="entry" valign="top" headers="d34337e89 ">Enables 
<span class="ph uicontrol">Soft shadows</span>.
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d34337e87 "><span class="ph uicontrol">Soft shadows</span></td>
<td class="entry" valign="top" headers="d34337e89 ">(Available when 
<span class="ph uicontrol">Ground shadow</span> is selected.) Specifies the shadow focus, 
<span class="ph uicontrol">low</span> for sharp and 
<span class="ph uicontrol">high</span> for blurred.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="topic reference nested1" id="r-Text"><p><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 class="title topictitle2">Text</h2>
<div class="body refbody"><p class="abstract"><span class="shortdesc">Specifies annotation properties.</span>
</p>

<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d34337e129">Command Name</th>
<th class="entry" valign="top" id="d34337e131">Description</th>
</tr>
</thead>
<tbody class="tbody"><tr class="row"><td class="entry" valign="top" headers="d34337e129 "><span class="ph uicontrol">PMI auto fade</span></td>
<td class="entry" valign="top" headers="d34337e131 "><p>Makes product manufacturing information (PMI) visibility dependent on camera orientation. PMI parallel to the screen are fully visible. Perpendicular or reversed PMI are transparent. To make PMI always visible, clear this option.
</p></td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d34337e129 "><span class="ph uicontrol" id="r-Text__Callout_width">Callout width</span></td>
<td class="entry" valign="top" headers="d34337e131 "><p>Specifies how callout widths, as defined by the number of characters that can be displayed, are determined:
<ul class="ul"><li class="li">
<span class="ph uicontrol">Variable (based on callout text)</span> - Sets widths based on callout text; the longer the text, the wider the callout.

<p>You can optionally specify a 
<span class="ph uicontrol">Minimum callout width</span>. For example, if you want all callouts to be at least two characters wide, specify 
<span class="ph filepath">2</span>. </p></li>
<li class="li">
<span class="ph uicontrol">Uniform (same as largest callout)</span> - 
Sets all callouts to the width of the widest visible callout. 
Hidden callouts are not considered when identifying the widest callout.</li>
</ul>
<p>Note:
		These options affect the number of characters a callout can display. Actual callout size can vary based on callout shape, font family, and font size.</p>
</p></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>

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