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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Cutting Plane Properties</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3"><table class="DocHeaderIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p class="abstract"><span class="shortdesc">
You can set cutting plane properties in the Properties pane.
</span>
<p>Note:
    	 Not all properties apply to all actors.</p>
</p>

</p></td></tr></table></td><td class="DocHeader2"><table class="DocTopics" id="table13"><tr><td class="TopicsTitle">Related Topics</td></tr><tr><td><a href="pyp-r-ui-Toolbars-CuttingPlane.htm#pyp-r-ui-Toolbars-CuttingPlane" class="link" title="Cutting Plane commands let you create cross-sections of your models.">Cutting Plane Toolbar</a></td></tr></table></td></tr></table>

<div class="body refbody">
<div class="tablenoborder"><table cellpadding="4" cellspacing="0" summary="" class="table" frame="void" border="1" rules="all"><thead class="thead" align="left"><tr class="row"><th class="entry" valign="top" id="d75458e18">Category</th>
<th class="entry" valign="top" id="d75458e20">Property / Description</th>
</tr>
</thead>

<tbody class="tbody"><tr class="row"><td class="entry" rowspan="10" valign="top" headers="d75458e18 ">N/A</td>
<td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Name</span></dt>
<dd class="dd"><p>Specifies the actor name. This name appears in the Collaboration or Assembly tree and is the default tooltip text.</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Tooltip</span></dt>
<dd class="dd"><p>Specifies the tooltip text that appears when you hover over the actor. The default is the actor name, but you can select a different property or meta-property, or type a text string. To type text, which itself can contain properties, select 
<span class="ph uicontrol">String</span> and use the 
<span class="ph uicontrol">Tooltip string</span> property.
</p>
<p>Note:
    	 By default, labels attached to an actor display the actor's tooltip text. To change this behavior, modify the label's 
<span class="ph uicontrol">Text</span> property.
</p>
</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Cut</span></dt>
<dd class="dd"><p>Enables the cutting plane. Toggling this option is useful when using cutting planes in animations.</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Opacity</span></dt>
<dd class="dd"><p>Specifies the cutting plane opacity, between 0 (transparent) and 255 (opaque). When the opacity is less than 8, only a ruler can move the actor. To select the cutting plane, use the Collaboration pane.

</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Color</span></dt>
<dd class="dd"><p>Specifies the cutting plane color.

</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Axis</span></dt>
<dd class="dd"><p>Specifies the cutting plane axis: 
<span class="ph uicontrol">X</span>, 
<span class="ph uicontrol">Y</span>, 
<span class="ph uicontrol">Z</span>, 
<span class="ph uicontrol">X-</span>, 
<span class="ph uicontrol">Y-</span>, 
<span class="ph uicontrol">Z-</span>, or 
<span class="ph uicontrol">User</span>.
</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Depth</span></dt>
<dd class="dd"><p>Specifies the depth of the cutting plane. You can also change depth by dragging cutting planes in the viewport.
</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Offset</span></dt>
<dd class="dd"><p>Specifies the depth value.</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Auto flip</span></dt>
<dd class="dd"><p>Flips (inverses the cutting plane normal) automatically as you rotate the model.
</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Front/Back space opacity</span></dt>
<dd class="dd"><p>
Specifies the opacity (transparent = 0, opaque = 255) of the portion of the model in front of the cutting plane and the portion behind the cutting plane.

</p><p>

<p>Note:
    	 These properties are available for a cutting plane when at most one cutting plane is visible. When 2 or more cutting planes are visible, select the 
<span class="ph uicontrol">Cutting planes</span> 
<img class="image" src="../Icons3DVIA/I_CPSCuttingPlaneCreate.png"/> parent node in the Collaboration pane and set 
<span class="ph uicontrol">Front space opacity</span> and 
<span class="ph uicontrol">Back space opacity</span> as needed.
</p>
</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" rowspan="4" valign="top" headers="d75458e18 "><span class="ph uicontrol">Cutting line</span></td>
<td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Show</span></dt>
<dd class="dd"><p>Displays the cutting line.</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Thickness
</span></dt>
<dd class="dd">Specifies the width, in millimeters, of the cutting line and hatch lines.
</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Color
</span></dt>
<dd class="dd">Specifies the color of the cutting line and hatch lines.</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Cut invisible actors
</span></dt>
<dd class="dd">(Available when 
<span class="ph uicontrol">Show</span> is enabled.) Displays the cutting line where the cutting plane intersects actors with 
<span class="ph uicontrol">Opacity</span> = 0. To disable the cutting line for invisible actors, clear this property.</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" rowspan="4" valign="top" headers="d75458e18 "><span class="ph uicontrol">Capping</span></td>
<td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Show</span></dt>
<dd class="dd"><p>Creates surfaces where the cutting plane intersects solid model geometry.
</p></dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Keep actor color
</span></dt>
<dd class="dd">Caps surfaces using actor colors instead of the same color for all actors (as specified by 
<span class="ph uicontrol">Color</span>).


<p>Notes:
    	<ul class="ul"><li class="li">
This property requires an OpenGL extension. Ensure the 
<span class="ph uicontrol">HardwareSupport.Advanced</span> setting (Application Preferences - Advanced Settings) is enabled. If this property is unavailable, your video card does not support this extension.
</li>
<li class="li">


<span class="ph uicontrol">Hatch</span> and 
<span class="ph uicontrol">Keep actor color</span> are not compatible. It is recommended that you select 
<span class="ph uicontrol">Lighted capping</span> with 

<span class="ph uicontrol">Keep actor color</span>

, especially for merged cutting planes.
</li>
</ul>
</p>
</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Lighted capping
</span></dt>
<dd class="dd">(Available when 
<span class="ph uicontrol">Keep actor color</span> is selected.) Specifies that capping is affected by scene lighting.</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Color
</span></dt>
<dd class="dd">(Available when 
<span class="ph uicontrol">Keep actor color</span> is cleared.) Specifies the capping color.
</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" rowspan="5" valign="top" headers="d75458e18 "><span class="ph uicontrol">Hatching

</span> (Available when 
<span class="ph uicontrol">Capping</span> is enabled)
</td>
<td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Angle
</span></dt>
<dd class="dd">Specifies the rotation angle of hatch lines.</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Hatch
</span></dt>
<dd class="dd">(Available when 
<span class="ph uicontrol">Hatch by actor</span> is cleared.)Specifies the spacing between hatch lines. To turn off hatching, specify 0.


<p>Notes:
    	</p>
<ul class="ul"><li class="li">
When 
<span class="ph uicontrol">Hatch by actor</span> is selected, set hatch spacing for each actor using the actor's 
<span class="ph uicontrol">Hatch</span> property.
</li>
<li class="li">
When 
<span class="ph uicontrol">Hatch by actor</span> is cleared, set hatch line width and color using the 
<span class="ph uicontrol">Cutting line</span> properties 
<span class="ph uicontrol">Thickness</span> and 
<span class="ph uicontrol">Color</span>.

</li>
</ul>
</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Hatch by actor
</span></dt>
<dd class="dd">Enables different hatch spacing and angles for each geometry actor. After selecting this property, use 
<span class="ph uicontrol">Initialize spacing</span> and 
<span class="ph uicontrol">Initialize angles</span> to generate per-actor hatching and then optionally modify actor-specific 
<span class="ph uicontrol">Hatching</span> properties. To have uniform hatching across the entire cutting plane, clear this property.


<p>Notes:
    	<ul class="ul"><li class="li">
This property requires an OpenGL extension. Ensure the 
<span class="ph uicontrol">HardwareSupport.Advanced</span> setting (Application Preferences - Advanced Settings) is enabled. If this property is unavailable, your video card does not support this extension.
</li>
<li class="li">
Hatching for each actor is computed separately, which can affect performance.
</li>
<li class="li">
Each actor has one set of hatching properties that apply to all cutting planes (with 
<span class="ph uicontrol">Hatch by actor</span> selected) that intersect it.
</li>
</ul>
</p>
</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Initialize spacing
</span></dt>
<dd class="dd">(Available when 
<span class="ph uicontrol">Hatch by actor</span> is selected.) Sets random per-actor hatch spacing. Click 
<span class="ph uicontrol">Proceed</span> to initialize hatch spacing and then change spacing as needed using the 
<span class="ph uicontrol">Hatch</span> property for each actor.</dd>
</dl>
</td>
</tr>
<tr class="row"><td class="entry" valign="top" headers="d75458e20 "><dl class="dl"><dt class="dt dlterm"><span class="ph uicontrol">Initialize angles
</span></dt>
<dd class="dd">(Available when 
<span class="ph uicontrol">Hatch by actor</span> is selected.) Sets random per-actor hatch angles. Drag the slider to initialize hatch angles and then change angles as needed using the 
<span class="ph uicontrol">Angle</span> property for each actor.

<p>Notes:
    	<ul class="ul"><li class="li">
Actors of the same size are assigned the same angle.
</li>
<li class="li">
Each slider position assigns different random hatch angles, but the assignments are always the same for a given position.

</li>
<li class="li">
Both the cutting plane and actor 
<span class="ph uicontrol">Angle</span> properties affect hatch angles.
</li>
</ul>
</p>
</dd>
</dl>
</td>
</tr>
</tbody>
</table>
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